![]() ![]() Challenge quests or Skill Notes from some modded games give extra skill points Increases the total number of skill points earned by the specified value to represent extra points earned from quests or itemsĮ.g. Note: this may not behave as expected with modded sources such as Ravenhearst that give a skill points boost at certain player levels This can be used if you use a self modded progression file that gives extra points in this way. in A17.2 setting a Player Level limit of 40 will prevent purchase of "Advanced Engineering (3)" as it requires "Player Level (60)"Īpplies a multiplier to the skill points earned per level over the setting supplied by the XML source This can be useful if designing an early game build e.g. If enabled, will limit the maximum spending in the perkalator to the specified number of Skill Points or a maximum Player Level in Sorcery Mod you will have 11PTs extra from "basic survival" and the sorcery starter quest line If enabled, available points will include those from completing the starter quest "basic survival" as well as any starter quests specified by a chosen modded sourceĮ.g. in A17.2, changing "Hammer & Forge (2)" to "Hammer & Forge (1)" will change "Intellect (5)" to "Intellect (4)" If enabled, then any dependant skills will have their levels lowered to fit the newly selected skill levelĮ.g. in A17.2 selecting "Hammer & Forge (2)" will automatically add "Intellect (5)" If enabled, then when removing skill levels, any skill levels that were automatically purchased as requirements will be refunded when they are no longer requiredĮ.g. There are a number of settings that allow you to customise how the Perkalator behaves.Īutomatically remove skill levels that are no longer required ![]() This page outlines some of the features that will be worked on and added in the near and far future, with some slightly ambitious plans for site expansions at some point depending on the success of the site, and available time for development The Perkalator site is still in ongoing development, and you can see the current roadmap here ( ) which saves both the skills, and any required settings that were chosen, in the example case, skill spending is limited to player level 60 in A17.2Īnyone can load a saved build from it's unique URL, but it can only be edited if loaded within the Perkalator app using the password it was saved with, but you can make a copy of a loaded build by making your own changes and saving it as a new build with a new password. Every saved skill tree will have it's own unique URL e.g. You can save your selected skills at any time, to share them, or come back to them later. ![]() When selecting an XML Source, you will notice that your browser will show the unique URL for any xml source, allowing you to link straight to any included source, not just those with special URLs as above.īoth Overhaul and Modlets are supported by Perkalator, with Sorcery Mod being the first to be included, it has been packaged alongside A17, Darkness Falls and Ravenhearst as of this moment. You can choose from any of the included game versions and sources from "Settings > XML Source"Ī number of specific URLs exist that will load the Perkalator with the latest (stable) version of an an included source, but by default, the latest (stable) vanilla version is loaded: For pre-A17/Console vanilla and modded, the data is transformed to behave like A17 as the site has been designed with the current A17 UI in mind.Ĭurrently Perkalator supports A15,A16,A17 and Console versions, and has several mods to choose from. I would like to thank the community members that have helped with testing, feedback, and some feature suggestions during the development period (so far) Devrix (Sorcery Mod author and creator of the Perkalator logo), PiGHamM3r, TPrice321, Donovan and jagerdaddy78.Īll of the data for Perkalator is parsed directly from the xml and localization sources for any of the included game versions and mods. Perkalator supports Alpha 17 (upto A17.3), Alpha 16.4, Alpha 15.2 as well as XBox and Playstation (Patch13 v1.0.18 / v1.18) versions of the game. The Perk Calculator allows you to pick your Skills and Perks effectively without worrying about what perks require what attributes, and share your builds with the community. Perkalator ( ) is a Skill and Perk Calculator for 7 Days to Die Vanilla and Modded (already includes War of the Walkers, Darkness Falls, Ravenhearst, Sorcery Mod and BorderlandZ). Plan, Build and Share your skill builds with your friends and the community Perkalator is the 7 Days to Die Skill and Perk Calulator that puts you in control of your skill points! ![]()
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